Below is a list of all the cards available in Act 1 — Leshy’s Cabin — of Inscryption, alongside stats and Sigil information. If you are confused about what a Sigil does, remember that you have a tome in-game to the left of the game board that you can reference at any time.
Cards are listed as such: Name — Attack/Health, Sigil, Cost.
- Squirrel — 0/1Stoat — 1/3, Cost: 1 BloodStinkbug — 1/2, Stinky, Cost: 2 BonesStunted Wolf — 2/2, Cost: 1 BloodBullfrog — 1/3, Mighty Leap, Cost: 1 BloodWolf — 3/2, Cost: 2 BloodCat — 0/1, Many Lives, Cost: 1 BloodMantis — 1/1, Bifurcated Strike, Cost: 1 BloodMantis God — 1/1, Trifurcated Strike, Cost: 1 BloodMole — 0/4, Burrower, Cost: 1 BloodMole Man — 0/6, Burrower / Mighty Leap, Cost: 1 BloodCoyote — 2/1, Cost: 4 BonesElk Fawn — 1/1, Sprinter / Fledgling, Cost: 1 BloodElk — 2/4, Sprinter, Cost: 2 Blood (Also evolves from Elk Fawn)Magpie — 1/1, Airborne / Hoarder. Cost: 2 BloodRiver Otter — 1/1, Waterborne, Cost: 1 BloodGrizzly — 4/6, Cost: 3 BloodGreat White — 4/2, Waterborne, Cost: 3 BloodKingfisher — 1/1, Waterborne / Airborne, Cost: 1 BloodSparrow — 1/2, Airborne, Cost: 1 BloodTurkey Vulture — 3/3, Airborne, Cost: 8 BonesWarren — 0/2, Rabbit Hole, Cost: 1 BloodRabbit — 0/1, Cost: 0 BloodBat — 2/1, Airborne, Cost: 1 BloodThe Daus — 2/2, Bellist, Cost: 2 BloodGeck — 1/1, Cost: 0 BloodAmoeba — 1/2, Amorphous, Cost: 2 BonesStrange Larva — 0/3, Fledgling, Cost: 1 BloodStrange Pupa — 0/3, Fledgling, Cost: 0 (Evolves from Strange Larva)Mothman — 7/3, Airborne, Cost: 0 (Evolves from Strange Pupa)The Child — 0/1, Many Lives, Cost: 1 BloodThe Child (Evolved) — 2/1, Many Lives / Airborne, Cost: 0 (Sacrifice The Child to evolve, will devolve if sacrificed again)Beaver — 1/3, Dam Builder, Cost: 2 BloodDam — 0/2, Cost: 0 (Only spawns from Beaver)Ring Worm — 0/1, Cost: 1 Blood (Feed this to the campfire hunters to kill them)Cockroach — 1/1, Unkillable, Cost: 4 BonesWorker Ant — Ant/2, Cost: 1 Blood (Attack is linked to how many Ants you have on the field)Ant Queen — 2/3, Ant Spawner, Cost: 2 BloodStatic — ?/? (Wild Card — Changes to a random card every time you draw it)Card Tentacle — X/2, Card Counter, Cost: 1 Blood (X = Number of cards in hand)Mirror Tentacle — X/2, Mirror ?????, Cost: 1 Blood (X = Opponent’s attack)Bell Tentacle — X/2, Bell Ringer, Cost: 1 Blood (X = Times bell rung before placement)Rabbit Pelt — 0/0, Cannot be sacrificed, trade to TraderWolf Pelt — 0/0 Cannot be sacrificed, trade to TraderGolden Pelt — 0/0 Cannot be sacrificed, trade to Trader