Omega Strikers is a fast-paced competitive action sports title, taking inspiration from Rocket League, League of Legends, and Super Smash Bros., in which you are not only trying to score a goal but battling the other team. There are various characters to choose from, each with its own unique abilities. This may leave you wondering what each character does in Omega Strikers.

All Omega Strikers characters and abilities

Each character in Omega Strikers has a primary, secondary, and special ability. These are crucial for turning the tide of a match and moving the ball around the arena. In addition to moving the ball, these deal damage, increase stagger, buff your allies, debuff enemies, and much more. Here are all characters in Omega Strikers.

Juliette – The Eager Rookie

  • Difficulty – 2/3Primary – Fiery FistDeal a medium hit to all enemies in a line.Secondary – Flying PhoenixDash, dealing a medium hit to enemies in your path. Other abilities can be cast while dashing.Special Ability– Flame FlurryDeal a flurry of light jabs in an arc, followed by a heavy roundhouse kick.

Kai – The Natural Superstar

  • Difficulty – 1/3Primary – BarrageRapidly launch several fireball projectiles that deal light hits.Secondary – Blazing PaceGain a 35% haste buff for 4s.Special Ability – Giga BlastLaunch a blazing projectile that deals a heavy hit to the first enemy struck, knocking them away from the blast’s center point.

Dubu – The Endearing Defender

  • Difficulty – 1/3Primary – BamboozleCreate a bamboo log that blocks enemies, then roll it forward as a decelerating projectile that breaks after dealing a medium hit to the first enemy.Secondary – SomerassaultDash in a direction. At max range or on impact with an enemy, stun and deal a medium hit to surrounding enemies.Special Ability – Tofu FortressLaunch an arc of tremor projectiles that deal medium hits and create terrain on impact or at max range.

Estelle – The Stunning Sniper

  • Difficulty – 1/3Primary – Piercing ShotTake aim and launch a blast of crystalline energy, dealing a heavy hit to all enemies in a long line.Secondary – Rose WarpBlink to a location, then fire a crystal thorn projectile at the nearest enemy, dealing a medium hit.Special Ability – Crystal ThornsLaunch several crystal thorn projectiles in an arc. Each deals a light hit.

Atlas – The Steadfast Protector

  • Difficulty – 2/3Primary – Astral ProjectionLaunch a decelerating arc projectile that deals a single medium hit to each enemy it collides with.Secondary – Cosmic ExpanseCreate an expanding ring of light that quickly vanishes. The ring will persist and begin to shrink if it hits any enemies, dealing a medium hit.Special Ability – Celestial InterventionCreate a celestial guardian that continuously heals nearby allies. The guardian rescues any ally that would be K.O.’d, transporting them to its location and restoring 15% of their stagger bar.

Juno – The Curious Explorer

  • Difficulty – 1/3Primary – Friend FlingLaunch a blob projectile that deals a medium hit and creates a blob on impact or max range.Secondary – Blob BounceCreate a blob at your feet and jump to a location, becoming elusive while airborne. Elusive targets are invulnerable and untargetable.Special Ability – Make It RainTarget an area and launch a massive blob projectile into the sky. After a delay the cluster splits, raining down blob creations for each enemy in the target area (minimum of 1 blob).

Drek’Ar – The Intimidating Invader

  • Difficulty – 2/3Primary – Lock and LoadFires a spread of projectiles that deals a heavy hit to nearby enemies but a light hit to far ones. 2 charges.Secondary – Xeno CloakGain a buff that grants invisibility and 50% haste for 1.25s.Special Ability – Molten BoltLaunch a sticky bomb projectile that deals a medium hit and debuffs the first enemy struck for 2.5s, slowing and damaging them over time. The debuff can spread to nearby enemies.

X – The Eccentric Brawler

  • Difficulty – 1/3Primary – Bell RingerWind up and swing your arms in a circle, dealing a heavy hit to enemies at the edge but a light hit otherwise.Secondary – Bull RushDash after a brief delay, dealing a heavy hit to enemies in your path.Special Ability – X Maximus!Buff yourself for 4s, increasing your size and upgrading your strikes to medium hits that work on enemy players.

Era – The Empowering Enchanter

  • Difficulty – 1/3Primary – Bewitching BeamBewitch allies and enemies in a line. Enemies are dealt a light hit and rebuffed, reducing their size and power. Allies are buffed, increasing their size and power.Secondary – Flutter FlyGrant nearby allies a 40% haste buff that decays over 2.5s.Special Ability – Magic MaelstromCreate a dormant projectile that gains size, duration and hits harder over time. On recast or after a few seconds, launch the projectile, hitting all enemies in its path. If released before fully charged, it deals light hits.

Luna – The Chaotic Rocketeer

  • Difficulty – 2/3Primary – W.H.A.M.M.Y.Launch a rocket projectile that deals a light hit on early impact. After a brief delay, it speeds up and deals a heavy hit instead.Secondary – B.O.O.S.T.Dash infinitely until hitting an enemy or a wall, with limited ability to steer. Collisions with enemies deal a heavy hit.Special Ability – C.R.A.T.E.R.Drop a bomb projectile at a location, dealing a heavy hit to enemies in its center. Enemies outside the center take a medium hit instead.

Asher – The Unbreakable Wall

  • Difficulty – 2/3Primary – Arc BeamReady a burst of energy that deals a medium hit to all enemies in an arc. Enemies caught in the center take a heavy hit instead.Secondary – BreakthroughDash forward with your shields raised, stopping on the first enemy struck and dealing a medium hit to nearby opponents.Special Ability – PathsplitterCombine both shields and launch them forward as a projectile. If they hit an enemy, they expand to create a slow-moving, destructible barrier that can repeatedly deal medium hits to enemies. Deals reduced damage after the first hit.

Ai.Mi – The Girl Who Glitched

  • Difficulty: 3/3Primary – Glitch.PopLaunch an unstable glitch projectile that grows as it travels. The glitch bursts on recast or max range, dealing a medium hit away from its center point to nearby enemies.Secondary – Cyber SwipeBlink to a location. On arrival, deal a heavy hit with your tail to enemies in an arc.Special Ability – Firewall SentryCreate a turret that launches a firewall of projectiles in a fixed direction. Each one deals a medium hit to the first enemy struck.

Rune – The Shadow’s Force

  • Difficulty: 3/3Primary – Unstable AnomalyConjure an expanding anomaly that initially deals a medium hit to enemies. If it reaches maximum size, it creates a lingering zone that pulses heavy hits. Two charges.Secondary – Shadow SwapOn round start, place your shadow at your location. On cast, become elusive and dash to your shadow, swapping places with it. Two charges.Special Ability – BanishLaunch a shadow wave projectile that banishes, slows, and damages enemies over time. Banished enemies cannot be targeted or interacted with.

Each team is comprised of three players and three characters, meaning picking the right balance of offense, defense, and utility is crucial. You should work with your team to pick characters that compliment one another and allow you to control the arena. We recommend giving each character a try before deciding which is best for you. This will help you learn each character’s kit and master them before heading into ranked matches so you don’t get stomped.

  • Deal a medium hit to all enemies in a line.

  • Dash, dealing a medium hit to enemies in your path. Other abilities can be cast while dashing.

  • Deal a flurry of light jabs in an arc, followed by a heavy roundhouse kick.

  • Rapidly launch several fireball projectiles that deal light hits.

  • Gain a 35% haste buff for 4s.

  • Launch a blazing projectile that deals a heavy hit to the first enemy struck, knocking them away from the blast’s center point.

  • Create a bamboo log that blocks enemies, then roll it forward as a decelerating projectile that breaks after dealing a medium hit to the first enemy.

  • Dash in a direction. At max range or on impact with an enemy, stun and deal a medium hit to surrounding enemies.

  • Launch an arc of tremor projectiles that deal medium hits and create terrain on impact or at max range.

  • Take aim and launch a blast of crystalline energy, dealing a heavy hit to all enemies in a long line.

  • Blink to a location, then fire a crystal thorn projectile at the nearest enemy, dealing a medium hit.

  • Launch several crystal thorn projectiles in an arc. Each deals a light hit.

  • Launch a decelerating arc projectile that deals a single medium hit to each enemy it collides with.

  • Create an expanding ring of light that quickly vanishes. The ring will persist and begin to shrink if it hits any enemies, dealing a medium hit.

  • Create a celestial guardian that continuously heals nearby allies. The guardian rescues any ally that would be K.O.’d, transporting them to its location and restoring 15% of their stagger bar.

  • Launch a blob projectile that deals a medium hit and creates a blob on impact or max range.

  • Create a blob at your feet and jump to a location, becoming elusive while airborne. Elusive targets are invulnerable and untargetable.

  • Target an area and launch a massive blob projectile into the sky. After a delay the cluster splits, raining down blob creations for each enemy in the target area (minimum of 1 blob).

  • Fires a spread of projectiles that deals a heavy hit to nearby enemies but a light hit to far ones. 2 charges.

  • Gain a buff that grants invisibility and 50% haste for 1.25s.

  • Launch a sticky bomb projectile that deals a medium hit and debuffs the first enemy struck for 2.5s, slowing and damaging them over time. The debuff can spread to nearby enemies.

  • Wind up and swing your arms in a circle, dealing a heavy hit to enemies at the edge but a light hit otherwise.

  • Dash after a brief delay, dealing a heavy hit to enemies in your path.

  • Buff yourself for 4s, increasing your size and upgrading your strikes to medium hits that work on enemy players.

  • Bewitch allies and enemies in a line. Enemies are dealt a light hit and rebuffed, reducing their size and power. Allies are buffed, increasing their size and power.

  • Grant nearby allies a 40% haste buff that decays over 2.5s.

  • Create a dormant projectile that gains size, duration and hits harder over time. On recast or after a few seconds, launch the projectile, hitting all enemies in its path. If released before fully charged, it deals light hits.

  • Launch a rocket projectile that deals a light hit on early impact. After a brief delay, it speeds up and deals a heavy hit instead.

  • Dash infinitely until hitting an enemy or a wall, with limited ability to steer. Collisions with enemies deal a heavy hit.

  • Drop a bomb projectile at a location, dealing a heavy hit to enemies in its center. Enemies outside the center take a medium hit instead.

  • Ready a burst of energy that deals a medium hit to all enemies in an arc. Enemies caught in the center take a heavy hit instead.

  • Dash forward with your shields raised, stopping on the first enemy struck and dealing a medium hit to nearby opponents.

  • Combine both shields and launch them forward as a projectile. If they hit an enemy, they expand to create a slow-moving, destructible barrier that can repeatedly deal medium hits to enemies. Deals reduced damage after the first hit.

  • Launch an unstable glitch projectile that grows as it travels. The glitch bursts on recast or max range, dealing a medium hit away from its center point to nearby enemies.

  • Blink to a location. On arrival, deal a heavy hit with your tail to enemies in an arc.

  • Create a turret that launches a firewall of projectiles in a fixed direction. Each one deals a medium hit to the first enemy struck.

  • Conjure an expanding anomaly that initially deals a medium hit to enemies. If it reaches maximum size, it creates a lingering zone that pulses heavy hits. Two charges.

  • On round start, place your shadow at your location. On cast, become elusive and dash to your shadow, swapping places with it. Two charges.

  • Launch a shadow wave projectile that banishes, slows, and damages enemies over time. Banished enemies cannot be targeted or interacted with.

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