Now sketched in most of our minds is a very dark, ominous The Last of Us Part II. What if fans could see it completely differently, maybe in a world full of trippy colors where you don’t have to worry about supply shortage or weapon damage. Now it’s entirely possible to play the game in various ways like this, with the installation of the game’s version 1.05 update.
The update adds many graphical filters and cheats, allowing you to plan your next customizable Part II playthrough, here are all of the options you have at your disposal.
As of August 13, players can access the following modifiers through the pause menu’s extras tab.
All cheats and gameplay modifiers
- Slow Motion: Reduces game speed to 50%Bullet Speed Mode: Reduces game speed to 25% while aimingInfinite Ammo: Unlimited ammo at all times. Infinite Crafting: Constant wealth of weapon ingredientsInfinite Melee Durability: When enabled, your melee weapons won’t breakInfinite Listen Mode Range: Enables an unlimited distance for listeningOne Shot: Only one bullet can take down any enemyTouch of Death: One swing of a melee weapon eliminates an enemy
All graphic modifiers
- Mirror World: Horizontal flip of all surroundingsMirror on Death: A horizontal flip occurs after every deathGraphic: Turn the world into a comic-book renderingHeadache: Play the game in a red and white filterAfterlife: A variant of the Graphic filter, with a darker tint. 8-bit: A blurry graphic modifier nostalgic to former NES playersWatercolor: A muddy, painting-inspired renderDungeon: An emphasis on shadows, with a more cartoon lookVoid: Inverts all color presented Pop Poster: A filter where everything is rainbow1960: Eliminates all vivid colors, in favor of a grainy noire film aspect Cool: A light blue tint to all visualsWarm: A dark orange tint to all visuals Vibrant: All visuals have lighter color variantsNior: A classic black and white modifierBlorange: A balanced mix of both the Cool and Warm filtersSepia: A light-bronze modifierVintage: All visuals have a darker, worn down variantBeasts: A dark red renderTerminated: A dark blue filter Gridlocked: Adds a dark yellow to all visualsBlacklight: A filter that makes everything a dark blueDesert Fog: A foggy red filterBlood: A horrifying blood-red variation on BlacklightInferno: Add a glowing red filter to all charactersFire: A render with an orange-red hazeTrinity: A bright transformation to all dark colors Pusher: A gold filter applied to the environmentDemons: A dark purple modifierDrugzone: A sickly green filterMoonlight: All lighting is made blue