Every piece of clothing or gear in Splatoon 3 comes with a primary ability, giving you a passive buff during a match. If you upgrade these items and give them more stars, you unlock small secondary skills that provide smaller passive buffs to your build. You can have multiple clothing abilities on your clothing, and knowing all of them gives you a good idea of how to best build your character. This guide covers all clothing abilities in Splatoon 3.

Every clothing ability in Splatoon 3

There are 26 abilities you can find on your gear. Each gear piece you purchase from a shop will have a primary ability. As you level it up, a secondary one will be available. If you upgrade it and give it more Star power by purchasing a copy of it from the same shop, you can unlock more secondary abilities.

These are all the clothing abilities you can find in Splatoon 3.

  • Ability DoublerDoubles the effect of other gear abilities attached to this gearComebackIncreases your ability power after you’ve respawnedDrop RollerTilting the Left Stick during a Super Jump lets you perform a roll in that direction when landingHauntAfter you respawn, it reveals the position of the players who splatted you for a short time.Ink Recovery UpIncrease the amount of ink you receive while refilling itInk Resistance UpReduces damage taken and improves mobility when walking through enemy ink during combatInk Saver (main)Decrease the amount of ink you consume while using a primary weaponInk Saver (sub)Decrease the amount of ink you consume while using a sub weaponIntensify ActionIt makes Squid Rolls and Squid Surges easier to do and steadies your aim when firing after you perform a jumpLast-ditch EffortBoosts your ink-recovery rate and the weapon-ink efficiency for the last 30 seconds of a battleNinja SquidIt leaves no trace when swimming in inked ground, but it slightly reduces your swim speedObject ShredderIncreases the damage dealt to all nonplayer targetsOpening GambitBoosts your movement speed while moving for the first 30 seconds of a battleQuick RespawnReduces the respawn timer after you’ve been splatter, but only if you haven’t splattered other opponentsQuick Super JumpIncrease the speed of your Super JumpRespawn PunisherIncrease the respawn time and special-gauge spawn penalty for you and any player you splatRun Speed UpIncrease your movement speed while as an Inkling or in your Octoling formSpecial Charge UpIncreases how quickly you fill your special-gaugeSpecial Power UpUpgrades your special weaponSpecial SaverReduces the amount of special gauge you lose when your splatterStealth JumpHides your Super Jump landing point from other, distant playersSub Power UpUpgrades your sub weaponSub Resistance UpReduces the effects and damage from sub-weapons in combatSwim Speed UpIncrease your movement speed while you’re swimming in your Octoling formTenacityImmediately increases your special gauge if your team has fewer players than your opponentsThermal InkYou can track distant players hit with shots from your primary weapon

  • Doubles the effect of other gear abilities attached to this gear

  • Increases your ability power after you’ve respawned

  • Tilting the Left Stick during a Super Jump lets you perform a roll in that direction when landing

  • After you respawn, it reveals the position of the players who splatted you for a short time.

  • Increase the amount of ink you receive while refilling it

  • Reduces damage taken and improves mobility when walking through enemy ink during combat

  • Decrease the amount of ink you consume while using a primary weapon

  • Decrease the amount of ink you consume while using a sub weapon

  • It makes Squid Rolls and Squid Surges easier to do and steadies your aim when firing after you perform a jump

  • Boosts your ink-recovery rate and the weapon-ink efficiency for the last 30 seconds of a battle

  • It leaves no trace when swimming in inked ground, but it slightly reduces your swim speed

  • Increases the damage dealt to all nonplayer targets

  • Boosts your movement speed while moving for the first 30 seconds of a battle

  • Reduces the respawn timer after you’ve been splatter, but only if you haven’t splattered other opponents

  • Increase the speed of your Super Jump

  • Increase the respawn time and special-gauge spawn penalty for you and any player you splat

  • Increase your movement speed while as an Inkling or in your Octoling form

  • Increases how quickly you fill your special-gauge

  • Upgrades your special weapon

  • Reduces the amount of special gauge you lose when your splatter

  • Hides your Super Jump landing point from other, distant players

  • Upgrades your sub weapon

  • Reduces the effects and damage from sub-weapons in combat

  • Increase your movement speed while you’re swimming in your Octoling form

  • Immediately increases your special gauge if your team has fewer players than your opponents

  • You can track distant players hit with shots from your primary weapon