: This command lets you directly set your reputation for a faction/town. The variable can be a 0 (for infamy) or a 1 (for fame). The amount is a number from 1-100, depending on how much fame/infamy you want to add.The next set of commands will focus on faction relationships with each other, and will use the following form IDs:
This table represents the factions that come from DLCs. Note that the first two numbers will be labeled with “xx”, as “xx” will depend on the number of DLCs you have downloaded (for example, only having Dead Money will mean “xx” is 01, but having all 9 DLCs up to Caravan Pack will have “xx” become 09). You can tell which one you have when you first open the command console and see the reference ID.
#4. removefromallfactions: Removes the Courier from all factions, including their own Player faction. You can use the player.AddToFaction 0001b2a4 1 console command to fix it. For DLC player factions, you will need to use the following IDs:
- xx00B42E for Honest Heartsxx016154 for Old World Bluesxx003E41 for Lonesome Road
For example, adding yourself back to Honest Hearts can look like player.AddToFaction 0900B42E 1 (remember that “xx” will always be whatever number is listed in your reference ID when opening the Command Console.)
#5. setally <form id 1> <form id 2> <variable_1> <variable_2>: This allows you to form positive relationships between factions. The variables are 0 for friend and 1 for ally. The different variables control how the other faction sees each other. The first variable controls how the first faction sees the second, and the second variable controls how the second faction sees the first.
For example, setally <000FED3F> <00101F42> <0> <1> will cause the Boomers to see the Powder Gangers as friends, while the Powder Gangers will see the Boomers as allies.
#6. setenemy <form id 1> <form id 2> <variable_1> <variable_2>: This allows you to form negative relationships between factions. The variables are 0 for enemy and 1 for neutral. The different variables control how the other faction sees each other. The first variable controls how the first faction sees the second, and the second variable controls how the second faction sees the first.
Using the above example, setenemy <000FED3F> <00101F42> <0> <1> will cause the Boomers to see the Powder Gangers as enemies, while the Powder Gangers will see the Boomers as a neutral faction.
Quest Commands#
- resetquest : Gives you a quest. ID will determine the quest that is reset.movetoqt: Moves the player to the current quest target (location will depend on quest).showquestlog: Shows the player the quest log detailing everything you have done for that quest.GetQuestCompleted: Will return a 1 or a 0 depending on whether your current quest is complete. You will get a 1 if it is and a 0 if it isn’t.sqt: Generates a list of targets for your current quest.completequest : Completes the current quest regardless of the progress made.caqs: This command will finish every quest in the game, even the ones you haven’t taken on yet. This includes story missions.setstage : Brings the player to any stage in a specific quest. Useful in case quest progression has been bugged and you need to move forward.setobjectivedisplayed <0/1>: Affects the current objective of your current quest being displayed in your quest log. Once you have the Quest ID and the Quest stage number, you can type 0 to hide it or 1 to display it.
Inventory Commands#
- player.setweaponhealthperc : Sets your currently equipped weapon’s health percentage, from 0-100.player.additem
Player Commands#
RewardKarma : Gives the Courier a certain amount of Karma. For negative Karma, input a negative number.player.setscale : Changes the size of the player on a scale. It can go from 0.1 – 10 (with 0.1 being the smallest and 10 being the largest.) Can have unintended consequences if done indoors.Player.getav : Get a value of skills, SPECIALS or other attributes. The list can be seen here:
player.modav : Allows you to add/subtract skill levels and SPECIAL attributes.player.restoreav : Increases a skill/SPECIAL attribute by a certain amount until it reaches the maximum.player.damageav : Inverse of the above command, decreases a skill/SPECIAL attribute by a certain mount until it reaches the minimum.player.forceav : Directly sets a skill/SPECIAL attribute to be at a number of your choosing. Skills can be set from 1-100, while SPECIAL attributes go from 1-10.player.advlevel: Levels up the Courier by 1 level, but does not touch experience points.player.rewardxp 15000: Automatically gives the Courier 15,000 XP.showracemenu: Allows the player to edit character race.showbarbermenu: Allows the player to edit character hair.shownamemenu: Allows you to rename the Courier.showplasticsurgeonmenu: Allows you to edit the Courier’s appearance.showsleepwaitmenu 1: Opens the sleep/wait menu.player.showrecipemenu : Allows you to open the recipe menu for the following crafting menus:
player.addperk
NPC Commands#
- addperk
Display/Debugging Commands#
- tfc : Toggles the free camera. X is not necessary, but can be set to a value such as 1.fov: Allows for full view of a weapon even while in first person view.fov : Sets the field of view value. The default value for X is 75.sgtm : Sets the global time speed, with X being a multiplier value (ie. 0.5 can halve time progression while 2 can double the rate of time progression).sucsm : Sets UFO camera speed, with X being a multiplier value.tlb: Toggles Light Brite, which can disable all lighting and shadow textures.tcl: Toggles No Clipping mode, allowing you to get out if stuck.tmm <1/0>: Toggles map markers on the map (1 will show, 0 will hide).tdt: Toggle debug displaytlv: Toggle leavestg: Toggle grasstp: Toggle view of projectiles and spawnstfow: Toggle fog of war on local maptgm: Toggle god mode (infinite health, unlimited ammunition, no need to reload, able to carry unlimited items)tdm: Toggle demigod mode (same as god mode but you have to reload)EnablePlayerControls: Enables player controlsdisable: Removes the selected object from the game.enable: Used for enabling previously disabled objects from the previous command. Can’t return an object if it is permanently gone (you aren’t selecting it).markfordelete: Will mark an object to be deleted. When the area loads the next time, the object will be gone.zap: Immediately deletes an object from the game.movetoqt: Instantly shifts you to the quest target or next optional quest spot.coc : Immediately fast travel to the location of your choice. This can be taxing on some computers, not all locations can be fast-traveled to, and you can freeze your game.tcg: Toggle Collision Geometry Visibility, which can help you find lost or dropped items.twf: Toggle Wireframetm: Toggle HUDtvl: Toggle lights during VATS
Other Commands#
- search : Allows you to search for items/objects within the console. Can be made more precise with the addition of theprompt after , but is not necessary.incrementscriptedchallenge: Increases the current challenge value by 1. Form ID will affect the challenge modified by the command.