Vampire The Masquerade: Swansong lets players take control of three unique Vampires in Boston who try to keep up The Masquerade a mystery from mortals. There are several unique settings in which characters must use some Skills and Disciplines to their advantage and overcome adversaries.
What are Disciplines in Vampire The Masquerade: Swansong?
Disciplines are skills unique to each of the Vampires in Vampire The Masquerade: Swansong. Emem, Leysha, and Galeb all have unique strengths and weaknesses in encounters, and players must use each character’s skills to overcome the obstacles they’ll face in Swansong. Unlike Talents, Disciplines level up individually depending on characters.
Emem’s Disciplines
Auspex
- Supernatural perception. Once activated, it heightens your five senses and allows you to see possible futures and read your enemies. Each additional tier increases Auspex level by one.Tier I: Heightened Senses: Actives Auspex vision. Has no Hunter cost and reveals interactions between the five senses. Hunger cost depends on your Auspex rating and situation difficulty.Cost: N/ATier II: Psychometry: Auspex Vision reveals interactions related to memories of an item. Hunger cost depends on Auspex rating and the difficulty of the interaction.Cost: 45 Upgrade PointsTier III: Premonition: Auspex vision reveals premonitions. Premonitions offer a potential vision of the future.Cost: 90 Upgrade PointsTier IV: Scry The Soul: Auspex vision reveals the aura of a target, which provides information about their nature or resonance. No Hunger cost.Cost: 120 Upgrade PointsTier V: Scry The Mind: Reveals if your opponent is preparing to focus their skill or not. Generates one Hunter.Cost: 180 Upgrade Points
Celerity
- Discipline that allows you to traverse the environment at high speed and slows down your perception of time. Each upgrade increases Celerity level by one.Tier I: Blink: Activates Celerity Vision. Has no Hunger cost. Reveals anchor points in the environment that Emem can reach using Blink. Blink allows you to move from one anchor point to another. Generates three Hunger.Cost: N/ATier II: Fleetness: In certain situations, this allows you to slow down the environment around the character while using Celerity vision. No Hunger cost. Celerity interactions like Pickpocket are available in this state. Hunter cost depends on Celerity rating and interaction difficulty.Cost: N/ATier III: Speed: Blink generates one less HungerCost: 90 Upgrade PointsTier IV: Out of Time: Celerity options become available in Dialogue. The Hunger costs of Celerity rating depends on the difficulty of the interaction.Cost: 120 Upgrade PointsTier V: Zephyr: Blink generates one less Hunger.Cost: 180 Upgrade Points
Presence
- Discipline is tied to charisma. Gives users the ability to influence the emotions of those around them. Each upgrade increases the Presence level by one. Tier I: Awe: Give access to Presence as a Dialogue choice.Cost: N/ATier II: Velvet Glove: +1 PresenceCost: 25 Upgrade PointsTier III: Silver Tongue: Dialogue power that prevents your opponent from focusing a Skill. Generates two Hunger.Cost: 45 Upgrade PointsTier IV: Scapular Demand: When one of your actions increases the risk of an opponent’s Focus, the increase is reduced by 30%.Cost: 120 Upgrade PointsTier V: Hypnotyposis: Silver Tongue generates one less Hunger.Cost: 180 Upgrade Points
Leysha’s Disciplines
Obfuscate
- Discipline that allows you to move around undetected and mimic someone else. Each upgrade improves Obfuscate’s rank by one.Tier I: Mask of Stealth: Unlocks Unseen Passage: Leysha cannot be seen by others, but she can no longer interact with her environment. It is possible to read documents and examine objects, but they can’t be taken. Electronic equipment can still detect Leysha. Also unlocks Mask of a Thousand Faces: Leysha can copy the uniform of a target (generates two Hunger) that she can activate from a Safe Zone. Activation generates no Hunger.Cost: N/ATier II: Cloak of Concealment: Allows you to hide objects from the eyes of onlookers or to interfere with electronic equipment. Using this Discipline on electronic equipment makes it unable to detect Leysha. Hunger cost depends on Obfuscate rating and interaction difficulty.Cost: 45 Upgrade PointsTier III: Janus: Leysha can copy one additional uniformCost: 90 Upgrade PointsTier IV: Doppelganger: Allows a vampire to steal someone’s identity (generates two Hunger) and enables the vampire to impersonate that person. The vampire must speak to the target to gather information about them before their identity can be stolen. Can only be activated in Safe Zones. Activation generates no Hunger.Cost: 120 Upgrade PointsTier V: Vanish: Mask of a Thousand Faces and Doppelganger no longer require a Safe Zone and can be activated anywhere.Cost: 180 Upgrade Points
Dominate
- The ability to command others and turn them into puppets. Each upgrade increases Dominate’s rank by one point.Tier I: Compel: Gives access to Dominate as a Dialogue choice.Cost: N/ATier II: Words of Steel: One additional Dominate point.Cost: 45 Upgrade PointsTier III: Imperious Speech: Dominate generates one less Hunger.Cost: 90 Upgrade PointsTier IV: Iron Fist: The next Skill will automatically succeed without using Willpower. Generates four Hunger.Cost: 120 Upgrade PointsTier V: Logotomy: Iron Fist generates one less Hunger.Cost: 180 Upgrade Points
Galeb’s Disciplines
Sense The Unseen
- With this power, the vampire is able to detect the supernatural, both in the creatures around it and the traces they leave behind.
Fortitude
Physical and mental Supernatural resilience. Each upgrade increases Fortitude by one.Tier I: Durability: Available only in exploration. Ability to withstand physical pain. The Hunger cost depends on your Fortitude rating and the difficulty of the interaction.Cost: N/ATier II: Walls of the Mind: Defends against the opponent’s Skills. Increases the chance of winning by 50% in case of a tie. Generates two Hunger.Cost: N/ATier III: Mental Fortress: Walls of the Mind generates one less Hunger.Cost: 90 Upgrade PointsTier IV: Iron Will: Walls of the Mind can now also protect against opponent’s Disciplines.Cost: 120 Upgrade PointsTier V: Walls of the Mind generates one less Hunger.Cost: 180 Upgrade Points
Discipline tied to charisma. Ability to influence the emotions of those around you. Each upgrade gives players an additional Presence point.Tier I: Awe: Gives access to Presence as a Dialogue choice.Cost: N/ATier II: Velvet Glove: Gain an additional Presence point.Cost: 45 Upgrade PointsTier III: Silver Tongue: Prevents the opponent from focusing a skill in Dialogue. Generates two hunger.Cost: 90 Upgrade PointsTier IV: Scapular Demand: When one of your actions increases the risk of an opponent’s Focus, the increase is reduced by 30%.Cost: 120 Upgrade PointsTier V: Hypnotyposis: Silver Tongue generates one less Hunger.Cost: 180 Upgrade Points
For more on Vampire The Masquerade: Swansong, visit some of our other articles on Pro Game Guides like What Skills should you level up in Vampire The Masquerade: Swansong?
Tier I: Heightened Senses: Actives Auspex vision. Has no Hunter cost and reveals interactions between the five senses. Hunger cost depends on your Auspex rating and situation difficulty.Cost: N/ATier II: Psychometry: Auspex Vision reveals interactions related to memories of an item. Hunger cost depends on Auspex rating and the difficulty of the interaction.Cost: 45 Upgrade PointsTier III: Premonition: Auspex vision reveals premonitions. Premonitions offer a potential vision of the future.Cost: 90 Upgrade PointsTier IV: Scry The Soul: Auspex vision reveals the aura of a target, which provides information about their nature or resonance. No Hunger cost.Cost: 120 Upgrade PointsTier V: Scry The Mind: Reveals if your opponent is preparing to focus their skill or not. Generates one Hunter.Cost: 180 Upgrade Points
Cost: N/A
Cost: 45 Upgrade Points
Cost: 90 Upgrade Points
Cost: 120 Upgrade Points
Cost: 180 Upgrade Points
Tier I: Blink: Activates Celerity Vision. Has no Hunger cost. Reveals anchor points in the environment that Emem can reach using Blink. Blink allows you to move from one anchor point to another. Generates three Hunger.Cost: N/ATier II: Fleetness: In certain situations, this allows you to slow down the environment around the character while using Celerity vision. No Hunger cost. Celerity interactions like Pickpocket are available in this state. Hunter cost depends on Celerity rating and interaction difficulty.Cost: N/ATier III: Speed: Blink generates one less HungerCost: 90 Upgrade PointsTier IV: Out of Time: Celerity options become available in Dialogue. The Hunger costs of Celerity rating depends on the difficulty of the interaction.Cost: 120 Upgrade PointsTier V: Zephyr: Blink generates one less Hunger.Cost: 180 Upgrade Points
Tier I: Awe: Give access to Presence as a Dialogue choice.Cost: N/ATier II: Velvet Glove: +1 PresenceCost: 25 Upgrade PointsTier III: Silver Tongue: Dialogue power that prevents your opponent from focusing a Skill. Generates two Hunger.Cost: 45 Upgrade PointsTier IV: Scapular Demand: When one of your actions increases the risk of an opponent’s Focus, the increase is reduced by 30%.Cost: 120 Upgrade PointsTier V: Hypnotyposis: Silver Tongue generates one less Hunger.Cost: 180 Upgrade Points
Cost: 25 Upgrade Points
Tier I: Mask of Stealth: Unlocks Unseen Passage: Leysha cannot be seen by others, but she can no longer interact with her environment. It is possible to read documents and examine objects, but they can’t be taken. Electronic equipment can still detect Leysha. Also unlocks Mask of a Thousand Faces: Leysha can copy the uniform of a target (generates two Hunger) that she can activate from a Safe Zone. Activation generates no Hunger.Cost: N/ATier II: Cloak of Concealment: Allows you to hide objects from the eyes of onlookers or to interfere with electronic equipment. Using this Discipline on electronic equipment makes it unable to detect Leysha. Hunger cost depends on Obfuscate rating and interaction difficulty.Cost: 45 Upgrade PointsTier III: Janus: Leysha can copy one additional uniformCost: 90 Upgrade PointsTier IV: Doppelganger: Allows a vampire to steal someone’s identity (generates two Hunger) and enables the vampire to impersonate that person. The vampire must speak to the target to gather information about them before their identity can be stolen. Can only be activated in Safe Zones. Activation generates no Hunger.Cost: 120 Upgrade PointsTier V: Vanish: Mask of a Thousand Faces and Doppelganger no longer require a Safe Zone and can be activated anywhere.Cost: 180 Upgrade Points
Tier I: Compel: Gives access to Dominate as a Dialogue choice.Cost: N/ATier II: Words of Steel: One additional Dominate point.Cost: 45 Upgrade PointsTier III: Imperious Speech: Dominate generates one less Hunger.Cost: 90 Upgrade PointsTier IV: Iron Fist: The next Skill will automatically succeed without using Willpower. Generates four Hunger.Cost: 120 Upgrade PointsTier V: Logotomy: Iron Fist generates one less Hunger.Cost: 180 Upgrade Points
Tier I: Durability: Available only in exploration. Ability to withstand physical pain. The Hunger cost depends on your Fortitude rating and the difficulty of the interaction.Cost: N/ATier II: Walls of the Mind: Defends against the opponent’s Skills. Increases the chance of winning by 50% in case of a tie. Generates two Hunger.Cost: N/ATier III: Mental Fortress: Walls of the Mind generates one less Hunger.Cost: 90 Upgrade PointsTier IV: Iron Will: Walls of the Mind can now also protect against opponent’s Disciplines.Cost: 120 Upgrade PointsTier V: Walls of the Mind generates one less Hunger.Cost: 180 Upgrade Points
Tier I: Awe: Gives access to Presence as a Dialogue choice.Cost: N/ATier II: Velvet Glove: Gain an additional Presence point.Cost: 45 Upgrade PointsTier III: Silver Tongue: Prevents the opponent from focusing a skill in Dialogue. Generates two hunger.Cost: 90 Upgrade PointsTier IV: Scapular Demand: When one of your actions increases the risk of an opponent’s Focus, the increase is reduced by 30%.Cost: 120 Upgrade PointsTier V: Hypnotyposis: Silver Tongue generates one less Hunger.Cost: 180 Upgrade Points
Tier I: Compel: Gives access to Dominate as a Dialogue choice.Cost: N/A
Tier II: Words of Steel: One additional Dominate point.Cost: 45 Upgrade PointsTier III: Imperious Speech: Dominate generates one less Hunger.Cost: 90 Upgrade PointsTier IV: Iron Fist: The next Skill will automatically succeed without using Willpower. Generates four Hunger.Cost: 120 Upgrade PointsTier V: Logotomy: Iron Fist generates one less Hunger.Cost: 180 Upgrade Points